
Hotfix 1.5.2
This update brings stability improvements, fixes to quests and visuals, and addresses various bugs reported by the community. Dive into the full patch notes below.
FEATURES
Audio
- Fixed rain incorrectly being heard in several interiors all over the game.
Barber
- Fixed barbers not working if previously killed when loading saves from version 1.3 or older.
- Fixed the Bone Dome haircut clipping into view while reading a book when seated.
Combat
- Fixed an issue where the player could lose quest weapons if knocked out while holding them.
Crime
- Fixed certain crimes not clearing after loading a pre-crime save.
Cutscenes
- Fixed occasional cutscene crashes.
Daily life
- Fixed several NPCs in Peter of Pisek's house sleeping during the day.
Environment
- Fixed multiple safe spots and possible stuck spots in the Trosky and Kuttenberg regions.
- Fixed a missing texture on a certain Sigismund army tent.
- Fixed a LoD model of one of the rock formations.
Horse
- Travelling between regions no longer unequips horse items.
Inventory
- Fixed a rare crash when player inserted a weapon into a belt slot.
- Fixed outfit-restoration logic on first inventory open after NPC-triggered equipment changes, which caused issues such as quest-reward items disappearing or outfits being pulled from other save files.
Map
- Fixed the map opening as a black screen in Hardcore mode.
Visuals
- Fixed bocky sun shadows when using certain graphics settings.
- Fixed prolonged black screens when starting the game after changing auto-detected PC specs.
Platform-specific
- SteamLink – Implemented controller support.
- XBOX - Fixed distant terrain textures and nearby vegetation flickering.
Quests
All’s Fair…
- Fixed the 'Fine shoes of cobbler Vejmola' dissapearing from player's inventory when travelling to another region.
Civic Duty
- Quest now correctly fails when the player completes the The Thieves' Code.
Damsel in Distress
- Fixed a possibility of the quest not properly starting when loading a save made on version 1.1 or older in the Trosky region.
Hunger and Despair
- Fixed player equipment logic in the final dialogue with Capon.
Invaders
- Fixed music getting stuck on a single melody after leaving the Cuman camp.
Materia Prima
- Fixed the quest failing to start on saves from version 1.3 or older in the Kuttenberg region when Miller Kreyzl is dead.
Popinjay Shoot
- Fixed the contest ending prematurely due to the opponent switching to open-world behaviors.
So it begins…
- Fixed the quest becoming unprogressable if Mikesh failed to appear.
The Blacksmith's Son
- Fixed receiving an incorrect recipe when loading saves from version 1.0 in the Kuttenberg region.
The Devil's Pack
- Fixed the quest sometimes having no active objective.
The Fifth Commandment
- Fixed Gotzlin sometimes levitating or teleporting while he's supposed to lie still.
The Magic Arrow
- Fixed bandits not reacting properly if player got into a fight with them and surrendered.
[DLC] LEGACY OF THE FORGE
- Adjusted death protection of Father Frantishek.
- Added gestures and facial animations throughout the storyline.
- Improved seated dialogue cameras with Master Eichner.
- Fixed the objectives for finding the bandit camps sometimes not completing correctly.
- Fixed the activity being unavailable under certain conditions despite an active Quest Giver marker.
- Fixed an incorrect Activity Giver marker on Ragman.
- Fixed the activity not being available in certain stages of The Fifth Commandment quest.
- Fixed the Knight's cabinet not repairing stored items.
- Fixed an issue preventing conversations with the Leech after skipping the race via time-skip.
- Stashes in stables and alchemy cabins are now connected with the player's chest.
[DLC] mysteria ecclesiae
- Added gestures and facial animations across the storyline.
- Adjusted cameras when talking to the dice-playing monks.
- Updated clothing of certain workers to better differentiate them.
- Updated death protection of several quest-related NPCs.
- Adjusted gestures and cameras when showing Librarian Crispin the Jerusalem cross.
- Adjusted Henry's dialogue upon entering the hidden room in Anamnesis.
- Improved transitions between cutscenes and music in The Time Has Come.
- Crayfish-counting objective no longer appears if the quest wasn't accepted.
- Blazhena's neighbours now only talk about her after Henry learns of her significance.
- Cathedral windows no longer dissapear in the distance.
- Confessor Stephen now correctly lies in bed during his dialogues.
- Disabled inappropriate optional dialogue with Albich in Silent Witnesses.
- Disabled the option to begin taking Bavor's sword while stile chatting with the incoming bandits.
- Fixed failing objective after Denes is killed.
- Fixed Anamnesis not responding correctly after fleeing combat with Zdenyek.
- Fixed Constantine's daycycle after returning back to monastery.
- Fixed Henry's skin clipping through the plaque outfit.
- Fixed NPCs twitching after epilogue dialogues.
- Fixed Zdenyek not having an axe in hand after one of his dialogues in which he’s waving it.
- Fixed lingering “extra supplies” dialogue after Silent Witnesses is completed.
- Fixed a possible infinite fader when committing crimes and reentering the monastery repeatedly.
- Fixed a technical placeholder ID appearing in a Silent Witnesses dialogue.
- Fixed a incorrect ingredient in the recipe for St. Roch’s Potion.
- Fixed dialogue innitiation with Monk Vincent while he is still asleep.
- Fixed dialog initiation with dice-playing monks while they are reacting to Henry’s crimes.
- Fixed Librarian Crispin not starting his monologue while reading notes.
- Fixed an issue where dialogue lines with sitting monks could not be skipped.
- Fixed an issue where duelling with the knights in their encampment being replayable from the start.
- Fixed an issue where initial chat with Albich would repeat when player is far away.
- Fixed an issue where moving player's head around while investigating Bavor's body caused snappy camera.
- Fixed candlelights not being visible from the chapel scaffolding.
- Fixed bright, cloudy water in the monastery cellar.
- Fixed missing buff icons for Anti-inflammatory and St. Roch's potions.
- Fixed Brother Petromil incorrectly mentioning if Sigismund is present or left the monastery during the guided tour.
- Fixed multiple safe spots and possible stuck spots.
- Fixed placeholder text appearing in a cutscene.
- Fixed player being able to sit on Vincent's bed while he is occupying it.
- Fixed player sitting down much faster while wearing a habit.
- Fixed rain audio between cutscenes and gameplay in The Time Has Come.
- Fixed rain appearing in certain monastery interiors.
- Fixed Albich's spectacles being a stolen item.
- Fixed the incorrect descriptions on Teutonic items.
- Fixed the player levitating when investigating the mural.
- Fixed various visual glitches on the murals.
- Henry can now inform the Abbot about the monastery wine getting diluted.
- Henry no longer mentions the blessed die to the dice-playing monks if he never learned about it.
- Improved ledges around the monastery and in the cellar.
- Dialogue with Confessor Stephen about flowers is now blocked without flowers.
- Knights of the Order now properly fight in the arena during their free time.
- Objective to talk to the herbalist is no longer started after delivering the message about Constantine to Athanasius.
- Optional objective to get shown around the monastery now fails if Brother Petromil dies.
- Polished wounded monk conversation animation.
- Polished shadows in the the monastery closing cutscene.
- Removed the option to mention the barking dog in front of the hops storage even after completing the quest.






