
Meet KING Art Games, the studio behind Dawn of War IV
Hello everyone!
We’re KING Art Games, an award-winning independent development studio based in Bremen, Germany, now hard at work bringing Warhammer 40,000: Dawn of War IV to life! We were thrilled to see your reactions to the big reveal at Gamescom in August, and we wanted to take a moment to introduce ourselves properly.
Working on Dawn of War IV is a dream come true for everyone here at KING Art Games. We’re all huge Warhammer and Dawn of War fans, and it’s incredibly exciting to be working on such an epic series that’s loved by so many people all around the world.
For nearly 25 years now we’ve been making games that mix rich storytelling with thoughtful design. Although we’ve worked on a number of genres over the years, strategy has always been very close to our hearts.
Some of you will already know us for Iron Harvest, our first full-blown RTS game. Set in an alternate 1920s reality, Iron Harvest was our love letter to RTS gaming and is filled with diesel-punk mechs, classic RTS mechanics, and strong narrative campaigns.
As our co-founder and creative director Jan Theysen puts it:“This is a new chapter in a very long journey for the studio! It feels like we’ve been working towards this point. We’ve created a lot of story-driven games and we’ve created RTS games. Now everything is coming together!”
Although we’re very proud of the success Iron Harvest found with critics and players alike, we always knew that our next RTS game would be even better. With Dawn of War IV we’re committed to honouring the spirit of this beloved series, while at the same time building something fresh and exciting for you all.
There’s no secret formula to follow when it comes to making a great Dawn of War game, but we started by returning to the series’ roots and asking ourselves a simple question: “What would a modern interpretation of the first Dawn of War look like?”
That’s been our guiding star, but of course if a feature or idea from the other games - such as Last Stand - fits our vision, we’ve included those too. While multiplayer is a key part of the Dawn of War experience, we also know how important great campaigns, stories and missions are to Warhammer fans.
“One of the things that KING Art is known for is its stories, campaigns and characters,” says Jan. “We feel these things are super-important for RTS games - more important than some of the RTS games of the past have realized.”
Our goal is nothing less than to create the ultimate Dawn of War game. This is the game we would want to play ourselves, drawing inspiration from the series’ history and brought up to date with modern technology.
Thank you for reading, and for your trust in us as we work to finish Dawn of War IV to the high standards you expect. We’ll have more updates for you in the weeks and months to come, and don’t forget to wishlist the game if you haven’t done so already!
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