Patch 1.4

Patch 1.4 is here! This update brings the arrival of our latest DLC, an upgraded Photo Mode with expanded settings, and a host of fixes and improvements across quests, combat, UI, and more. And most importantly - Henry has finally been re-taught how to cook eggs.

Features

Animals

- Loading the game no longer occasionally causes animals to flee.

Balancing

- Changed the Infantryman polearm perk: It now adds +5 polearm weapon skill when wielding a polearm in combat and reduces enemy defense, making them less likely to perfect block, riposte or execute master strikes.

- Halberds are now almost twice as durable.

- Henry has been re-taught how to cook eggs.

- Increased the time it takes for alcoholic drinks to spoil.

- Increased the quality of the Trollbane hammer.

- Leek and Parsnip now have stats and an icon.

- Slightly increased plate gauntlet selection in Kuttenberg shops with a few also added into the open world.

- Slightly nerfed stats of the Brunswick set and other Twitch/PROS items.

- Standardised icons of some food items.

Blacksmithing

- Improved alignment at smithy anvils.

Codex

- Fixed missing Smelters codex page.

Combat

- All polearm combos now require only three moves.

- Fixed rotating enemy scabbards.

- Fixed walking animation while charging an attack with a polearm.

Crime

- Added sounds for indulgence payment.

- Corrected arrest dialogue.

- Each spoonful of food stolen from a kettle is now reflected in the final amount.

- Items stolen with the Thief's Eye perk are not confiscated outside of their location of origin.

- Looting or killing bandits is no longer listed as a crime.

- Pursuing guards now investigate in a better direction.

- The player is no longer accused of committing the same theft twice after passing a skillcheck and keeping the item.

Daily life

- Adjusted the scribe's table in Troskowitz.

- Improved NPC navigation around chicken coops.

- Improved settling in Bylany.

- Improved settling in Rabstein.

- Fewer drunken NPCs now wander around Kuttenberg.

- The player can now open the door of the rented room at the Emperor Charles Tavern in Kuttenberg.

Dialogues

- Fixed passerby NPCs colliding with player during dialogues.

Dice

- Fixed error when giving up in a dice game while the opponent was scoring.

- Fixed probability of values thrown with Saint Antiochus' die.

Environment

- Fixed player getting stuck in multiple locations in Grunta, Trosky, Suchdol, Maleshov and other locations.

- Fixed terrain alignment at the smithy anvil in Devil's Den.

- Fixed water barrier in Kerchak pond.

- Horse can no longer enter Bozena’s alchemy hut.

Fast travel

- Added new fast travel point near Sigismund's camp.

Horse riding

- Fixed horse capsule breaking after multiple collisions.

- Fixed conflict between autopilot and focus camera, which caused choppy camera movement.

- Fixed horses sliding when colliding with certain obstacles.

Horse trading

- Extended the period during which a stolen horse remains in the sales area at a horse handler's.

Mutt

- Fixed timers related to marking objectives for your dog.

PROS

- Item stats for the Warhorse purpoint and the Cutpurse's gambeson are no longer switched.

- Polished and updated the model of Patron's coat.

Photo mode

- Added a menu with expanded configuration options (effects, camera settings, day/time settings, precision controls, etc.).

- Photo mode action keys can now be overridden in keybinding settings.

- Photo mode is no longer blurry when drunk.

- Visual effects of the Dollmaker poison no longer persist in photo mode.

Random events

- Adjusted a caravan spawn point near Troskowitz.

- Bandits now attack the player if standing nearby.

- Fixed event horses not reacting to damage when their rider is dead.

- Henry can now surrender in the pillory random event while standing near the pillory NPC.

- Henry is no longer charged for murdering a fleeing prisoner killed by guards in the pillory event.

- Prisoners in the pillory now react to being hit by a pebble.

Rented rooms

- Fixed issue with inaccessible but paid rented room after level switch.

- Trespass will not be triggered if the player stays longer than they paid for.

Reputation

- Fixed indulgence box lowering player's reputation.

Shield painting

- Fixed an issue where a symbol was not unlocked upon earning the An Old Friend achievement.

Shop

- Fixed inability to add the first highlighted item to the basket immediately after opening a shop

Skills & perks

- Adjusted buff icon of the Belligerent Brawler perk.

- Improved UI notification when gaining hidden perks.

- Slightly lowered the boosted stats of Pebbles and Herring from Good old Pebbles and Red Herring perks.

Takedowns

- NPCs no longer draw weapons if the player is already performing a knockout or stealth kill animation.

Tutorials

- Opponents now start practice fights in defense.

UI

- Implemented UI adaptability (UI elements are now shown only when relevant); can be toggled in options.

- Controller haptics no longer react to NPCs using mortar and pestle.

- Fixed craftsmanship level information when wearing items that provide a craftsmanship buff.

- Improved UI navigation on ultrawide screens.

- Improved controller feedback while Henry's stamina is low.

- It is now possible to select multiple items for drying in the smokehouse.

- New font implemented for traditional Chinese.

- Added a pop-up window for when the player's pool of saved games is full and using Saviour Schnapps would override the oldest save.

- Quick access menu action keys can now be overridden in keybinding settings.

- Removed the New Game button from the menu after death to prevent accidental playline overwriting.

- Scrolling in the journal no longer moves the map when using controller.

- After closing the Help screen with the mouse, the player can now choose any dialogue line they wish.

- Tutorial buttons are now displayed when starting a new game with a mouse and opening the inventory with a controller.

Visuals

- Implemented HDR display output.

- Implemented Intel XeSS Super Resolution 2.0.

- Fixed NPC clothing physics while riding horses.

- Minor improvements in the detail and visual quality of certain clothing items.

Miscellaneous

- Fixed the interactive hare skin item.

- Improved drunken guard animations.

- Improved NPC movement through difficult terrain.

- Players can now re-equip their gear the first time they open the inventory after it was changed involuntarily (e.g. by quests, baths, etc.).

- Removed an obsolete item in the Nebakov Mill.

Quests

Ars Dimicatoria

- Adjusted placement of quest NPCs during the tourney, when not fighting.

- Adjusted the barrier during the tourney.

- Fixed issue with Menhard and Arne drinking from duplicated tankards during a tavern dialogue.

- Fixed an issue where Arne could not be taken as reinforcements in the quest Ransom, after successful completion of the quest.

- Fixed an issue where an open world NPC could sit on Menhart's chair, preventing a quest dialogue from starting.

- Fixed an issue where the player would not be healed when entering the tourney, despite Menhard saying so.

- Fixed an issue where preventing Arne from entering his duel during the tourney could cause the quest to stick.

- Fixed delayed behaviour of Menhard and Arne going to the tavern after starting the quest.

Back in the Saddle

- Henry now sits next to Klara during the entire dialogue.

Bad Blood

- Improved NPC reactions to crime after the player helps them.

Bellatores

- Fixed Cumans attacking Posy too early, before finishing the attack plan dialogue.

Bird of Prey

- Added rewards for the player after speaking with Hans Capon.

Brunswick

- Brunswick's coif is no longer shown while reading.

- Fixed multiple environment issues.

- Fixed colision of Pray and Open interactors on the third treasure.

Canker

- Friendly NPCs now help fight the monk's crew and no longer report the player to the guards.

Civitas Pragensis

- Fixed an edge case of NPCs and horses teleporting incorrectly.

- Infinite fader no longer occurs at the end of the Italian Job main quest.

- Polished dialog animations with Erik.

Combat Training

- The player can now leave the pen area after getting dressed in Tomcat's clothes before the training starts.

- Tomcat no longer fines Henry for assaulting him after completing the masterstrike tutorial.

Combat

- Fixed transition between animations when holding a polearm and throwing stones.

Damsel in Distress

- Fixed an issue where all loot in the mill would be free while the inhabitants were temporarily missing.

- Fixed an issue where the mill inhabitants did not reappear after denying help to the women in the shed.

Dancing with the Devil

- Added colision at the Maleshov stables roof.

- Improved balancing in the Maleshov tower through opponent stats and armour.

- Fixed issue with the Hardbought Mercy achievement.

- Improved music in the planning polylogue.

- Improved navmesh at Malesov.

- Quest now progresses normally after the archers are dealt with.

- Zizka now wakes up after falling unconscious and the quest can progress as intended.

Divine Messenger

- Enemy soldiers are no longer immortal.

- Zizka is now always present in the final dialogue.

Dragon's Lair

- Fixed the soldiers leaving during the second round of fighting.

Easy Riders

- Fixed Hans walking off into the sunset if player ran through the reeds and hit the washerwoman.

- Fixed a tight spot in the rock maze where players could get stuck.

Enough!

- Paskal now has proper dialogue options at all points during the activity.

Exodus

- Fixed NPCs getting stuck without behaviours during the attack on the backyards.

- Fixed an issue where ceratin NPCs would be present at the end of the quest even though player left them behind.

- Fixed improper hit reactions from attackers on the wall.

- Fixed various spots where player could jump out of the quest area.

- Improved overall music design during the quest.

- Improved reaction times of the enemies in the tavern.

For Victory!

- Fixed an animation of Ulrich dying, that could potentionally fail to trigger.

- Fixed animations of NPCs sitting during the feast.

- Fixed collisions near the barricade during the battle.

- Fixed consistency when completing the objectives related to looting of the blacksmith's chest.

- Fixed multiple small inconsistencies between subtitlles and voice over in English.

- Fixed objective marker pointing to dead Osina.

- Fixed player being able to give Capon weapon/armor multiple times.

- Improved balance of the duel: Zizka takes more damage when hit in the head, but is slightly stronger in combat overall. Zizka is even stronger in hardcore mode.

- Improved bandit behaviour during the quest.

- Killing soldiers is now counted as enemies killed, not civilians killed.

- The player can no longer leave the area of the main fight during the quest.

Forbidden Fruit

- Quest markers and objectives now consistently indicate the correct area.

- Scribe Gaibl now provides clues to help finding saltpetre if Gravedigger's objectives are failed.

- Using Mutt to attack an NPC during the quest will now cause the quest to fail.

Fortuna

- Bandit no longer runs away calling for guards.

- Henry cannot open the alchemy inventory until he receives the objective to do so.

Frogs

- Improved NPC reactions to being seen spicing up Alshik's snack.

Handsome Charlie

- The charcoal burners no longer attack Henry after the quest is finished.

High Toll

- Fixed an issue where the player could break the quest by luring the soldiers outside their camp.

Hunger and Despair

- Allies are no longer beaten to death while trying to take halberds.

- Fixed Capon being half naked in the first cutscene.

- Fixed allies not attacking the enemies right away.

- Fixed issue with several people not sitting in the after battle polylogue.

- Fixed the fire in the first cutscene.

- Fixed the theatre background during battle.

- Fixed the wounded soldier who was stuck underground.

- It is now possible to give the stray dog meat to Devil even if Henry didn't agree.

- Polished the shooters under the ramparts during battle.

- Removed a possibility that Henry will overeat himself on found food.

In Vino Veritas

- Balanced score for weed picking for the Under The Straw Hat activity.

- Fixed a wrong voiceline in the dialogue with Havel.

- Fixed failure conditions for the Under the Straw Hat activity after Jeronym’s death.

- Removed redundant trespass area on the vineyard.

Into the Underworld

- Goatskin no longer disappears from the map if you load an older save.

- Henry's line is no longer skipped when asking about Kunzlin.

- Path to the secret room is accessible to Henry and all NPCs.

Invaders

- Fixed Cumans using swords in the fist fight.

- Fixed the end of the fist fight with Cumans and related objectives, so the Cumans no longer attack the whole village.

- Fixed quest failing after the player helps Jasak and wants to talk to Vasko.

- Fixed the Cumans just hanging around after the quest is completed.

Judgment Day

- Fixed Hanush and company not moving if the player distanced himself from them while leaving.

- Improved multiple animation and environmental issues.

- Fixed initials on the reforged sword.

- Fixed incorrect item counts which were created at times.

Kuttenberg Tournament

- Adjusted when the quest ends and when the tournament disappears at the end of the event.

- Fans no longer react to player injury with unrelated open-world reactions.

- Fixed an issue where the Master did not react correctly to the player’s first tourney attendance if they left at the start.

- Fixed an issue wh/ere non-participating fighters would randomly stand behind those attending.

- Fixed an issue where the player could potentially die during a tourney fight.

- Fixed an issue preventing the player entry into the arena after arriving late.

- Fixed an issue where the end of the player's fight would duplicate bandages in the inventory.

- Fixed an issue where the use of long timeskips would not affect tourney behaviours accordingly.

- Fixed an issue where timeskip would rarely end when the player is supposed to attend another fight.

- Fixed an issue where the tourney would get stuck if the player stayed away for too long.

- Fixed impoper objective notifications popping up if player missed the tourney.

- Quest now properly reacts to progress in main story quests that lock open-world access.

- Quest now properly reacts to day/time changes caused by other quests.

Laboratores

- Fixed the Trosky castle shadows in cutscene.

Last Rites

- Adjusted animation transition of Prague axemen attacking the front gate.

- All enemy NPCs now die at the gate event.

- Cutscene now starts after the ladder is knocked down even if Godwin never left the battlements.

- Fixed riflemen sometimes not making a sound when shooting.

- Fixed duplicate appearance of an objective marker after loading the initial save.

Last Will

- Fixed an issue where the player could call a horse and mount it during the duel, instantly losing.

Like Old Times

- Dialogue with Capon by the camp is no longer active if noticed by a soldier.

Lost Honour

- Fixed a soft block where the player had to wait unnecessarily to talk with Jezhek

Mark of the Brotherhood

- Fixed an issue where an objective would not start properly if the Guild sword was confiscated before the quest began.

- Guild sword can now be forged at fourth quality.

Master Schindel's Toys

- Fixed a part of a dialogue with Goatskin that had no following reaction.

- Fixed an issue where the player could not talk to Goatskin again about the hidden stash.

Materia Prima

- Fixed the bed at the mill so the player can now sleep and save there.

Miri Fajta

- Added dried herbs as appropriate healing items for Bohush.

- Fixed a broken objective if the player picked up Marika's scarf before starting the quest.

- Fixed order of journal entries.

Mutt

- Fixed non-interactive prompt when placing lurk on wolves.

- Improved dialogue cameras when talking to Mutt at the end of the quest.

- Mutt now runs away after being hit with a sword multiple times.

- Objective now fails if Zlata is killed before speaking to her; the quest can then be progressed and completed.

- Wolves no longer attack the player after reloading a save made after finishing the quest.

Necessary Evil

- Fixed multiple visual issues in torturing dialogue.

- Improved dialogue with Thrush after player comes from Semin.

Opus Magnum

  • Fixed fail conditions for the quest caused by Kreyzl’s death.

Oratores

- Fixed missing Brabant in some quest sections that prevented progress through the main story.

Popinjay Shoot

- Fixed an issue where the player could talk to Master Nary during the contest, breaking the contest.

- Fixed issue with guards potentionally interfering with the competeion.

Post Scriptum

- Changed clothes of the miners.

- Fixed an impossible Impression skillcheck with Markolt.

Ransom

- Fixed an issue with Mikesh and Kozliek reinforcements in Ransom.

Reckoning

- Adjusted some facial and dialogue animations in Aulitz's dialogue.

- Removed Capon's plate chausses from the soldiers in the camp.

- Various environmental fixes.

Seeking Justice

- Fixed an improper camera during the healing dialogue.

- Fixed quest not failing after point of no return.

- Fixed the door of scribe Tyc's office closing on its own when he's killed or knocked out.

So It Begins…

- Fixed animation glitch when soldiers placed ladders.

- Fixed issue with the defender's incorrect daycycle, which triggered the attack too early.

Speak of the Devil

- Fixed Henry not moving his head during the parley dialogue.

Spoils of War

- Fixed text placeholders appearing in dialogue options.

- Quest no longer fails during "Defend myself!" objective after killing villagers.

Striped Tonies

- Fixed cameras for the initial dialogues when Henry is drunk.

- Fixed issue with Frantzek initiating chat when he could not see the player.

- Fixed issue with Vlach not using his badge during a dice minigame.

Taking French Leave

- Fixed Capon‘s behaviour when heading to the horses.

- Fixed alarm timer at Maleshov.

- Fixed issue with rain in Secret passage.

- Improved crime information spreading at Maleshov.

- Improved crime resolution, when Vavak was surrendering.

- Improved environment around Maleshov stables.

- Improved generated keys for Maleshov soldiers and civilians.

- Improved ledge in Malesov Secret passage.

- Improved resolving of crimes after Cutscene, that happened before Cutscene.

- Improved volumetric fog in Cutscene with Bergov at Maleshov.

The Blacksmith's Son

- Fixed an issue where the tutorial could not be started after loading certain older saves.

The Devil's Pack

- Fixed Hans being able to free himself from the pillory.

- Fixed Loyza standing up during the examination.

- Fixed game over screen getting triggered during other main quests.

- Fixed no objectives being active under certain conditions.

- Fixed the "Bring the bow to the dice players" objective getting started at the wrong time.

- Fixed the "Find Ranyek in the sewage" objective instantly failing after being started.

- Fixed the "Return to Kubyenka" objective getting started at the wrong time.

- Fixed villagers getting insta-killed when quickly leaving the fight with Adder.

- Fixed wife of the butcher gossiping about her dead husband.

- Improved cameras during the drinking dialogue with the gang.

The Feast

- Tougher enemies during Henry's part of The Feast skirmish.

The Fifth Commandment

- Fixed journal entries at the end of the quest.

- Fixed visibility of used sequences in multiple dialogues for better clarity.

- Katherine has no longer a quest giver marker and no dialogue present after finishing the main story line.

- More autosaves added during the quest.

- Quest journal now updates correctly after quest fails.

- Thaddeus is now present in the room when the cutscene ends.

- The player can return to talk to Strnad now and continue the quest.

The Finger of God

- Added barrels with arrows during the battle.

- Aqua Vitalis is available as a potion option.

- Corpses can no longer be dropped behind the quest borders.

- Fixed Bejk’s behaviour after defeating him in a fight.

- No crime arrest on Henry for previous quest killings.

- Pipe shooting minigame no longer skip

- Weapon and quiver properly displayed in cutscene.

The German's Treasure

- Disassembling a wall can now trigger a disturbance crime when caught in the act.

- Fixed an issue where certain objectives still remained active even when the quest ended.

The Heirloom

- Dialogue with Chernik can now be triggered after failing all the skillchecks.

- Fixed dialogue repetition when talking to Drat.

- Fixed quest failing when a save is loaded from a different part of the quest or after finishing the main story line.

- Fixed quest updating after quest fails.

- Fixed remaining active quest marker after quest fails.

- Mikush can no longer be killed or knocked out before the polylogue at the door.

- Next objective now appears upon leaving the area upon making the quest NPC to surrender.

The Hermit

- All active objectives are now aborted once the quest fails.

- Fixed multiple objectives throughout the quest.

- Fixed quest journal entries.

- Improved crime reactions during the quest fight.

- Knights no longer attack the player.

- Konrad no longer attacks the player during or right after timeskip.

- Konrad no longer reacts as a crime witness during the incident

- The objective "Find the hermit's grave" no longer starts if the player already has the sword.

- The objective "Talk to hermit" starts or is now active, only if the player hasn‘t found the sword.

The Italian Job

- Fixed multiple issues related to music and visuals.

The King's Gambit

- Fixed dialogue options in Franta Kuldaun's crime dialogue.

- Fixed the Maleshov horse disappearing upon loading a save.

- Fixed the missing Anna of Waldstein objective marker again.

- Improved NPC reactions during the Kuttenberg council if the player has committed a crime.

The Lion's Den

- Added Victory screen when killing a large number of soldiers in Sigismund's camp.

- Added hit protection for Stephen Crow during the ambush.

- Fixed infinite fader before the final ambush cutscene.

- Fixed issue with Henry standing up during the bath dialogue with Katherine.

- Fixed issue with Stephen Crow reporting murder during the ambush.

- Fixed issue with Stibor not appearing in the trial dialogue when he was knocked out beforehand.

- Fixed issue with guards not being able to enter Ditrich's tent.

- Fixed issue with objective "Ask Katherine for help with the guard" being active while it was no longer possible to ask her.

- Fixed issue with unlocalized strings appearing in dialogue with Hans.

The Magic Arrow

- Adjusted dialogue reputation changes.

The Mouth of Hell

- Crime indicator no longer remains indefinately on the screen after knocking out Taras Mura.

- The NPCs will no longer attack the player after paying compensation, or after passing a skillcheck.

- The dead cows no longer stand up after fast traveling and skipping time.

- The quest can be now started by talking to the priest.

- The quest will now fail if Henry kills one of the villagers during the fight.

The Peasant Revolt

- Fixed an issue where certain objectives wouldn't properly fail during quest NPCs death.

The Spark

- Balanced the reward which is given at the beginning of the quest with the previous one.

- Fixed issue with Henry being teleported to conversation with Goliath after loading any save.

- Fixed issue with the fire still burning and miners just standing in the way after the explosion.

- Fixed issue with miners trying to go into the collapsed mine.

- Fixed lights in the mine.

- Fixed the endlessly mourning NPC.

- Improved NPCs behaviour when Whisker comes for reinforcements.

The Stalker

- Fixed "New quest" icon still being active on Katherine after accepting her quest.

The Sword and the Quill

- Photo mode no longer stops the in-game dialogue from initiating.

The Thieves' Code

- Fixed remaining quest marker when the dialogue with Hog ends.

- Fixed trespass in front of the Greaser's house.

The Thunderstone

- Adjusted quality of the Ramhead mace so it now drops in higher quality significantly more often.

Tragedy in Danemark

- Fixed an issue where the miller's family wouldn't flee accordingly if a bandit reached them in the attic.

Troubadours

- NPC hands no longer clip through the table while talking and sitting at the table.

Via Argentum

- Christian no longer mentions making a deal with Buresh under specific conditions.

- Fixed final dialog logic.

- Henry no longer starts a confrontation with Hermann from the start.

- Improved lighting in Horschan's mines.

- Responding to guard barks from a distance doesn't display debug lines.

Victimised

- Fixed an issue where a prompt without text would appear if the player strayed too far while following Margaret.

Wedding Crashers

- Added a journal entry if Kreyzl died.

- Fixed conditions for betting on duelists.

- Fixed conditions for other quest dialogues during the wedding.

- Fixed unfocused camera in polylogue with Lord Capon and the concubine.

- Removed blood from NPC after duel before the wedding ceremony cutscene.

- Reputation of the player in the whole region does not dramatically drop when entering the wedding with the concubine.

Yackers'n'Fash

- NPCs no longer attack Henry after the fistfight.

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Kingdom Come: Deliverance II

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