Oleg Yavorsky, PR Director for GSC Game World talks about the changes DirectX 10 has had on the visual presentation, about the hardware requirements for S.T.A.L.K.E.R.: Clear Sky and about the influence of DirectX 10 on the performance of the title.
The interview is also available in the official S.T.A.L.K.E.R.: Clear Sky channel on You-Tube: http://www.youtube.com/user/stalkerofficial
S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a ‘what-if’ scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is the official prequel to the renowned S.T.A.L.K.E.R. game by the Ukraine-based GSC Game World stu-dio. The game is set in 2011and brings forth the events to have preceded the third cam-paign of Strelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R.
Official game site: www.stalker-game.com
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